The name Kërtkë Gdëchy Med is derived from the Wood Elvish language, as Kërtkë Gdëchy Med was founded by Cyih Drorsair, who was culturaly Wood Elven.
Climate
Kërtkë Gdëchy Med has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 10°C (50°F). Kërtkë Gdëchy Med receives an average of 257 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Kërtkë Gdëchy Med covers an area of nearly 282 km2 (112 mi2), and an average elevation of 2326 m (7631 ft) above sea level.
Overview
Kërtkë Gdëchy Med was founded durring the early 9th century, by Cyih Drorsair. The establishment of Kërtkë Gdëchy Med was somewhat plagued by a lack of willing colonists, leading to Cyih Drorsair electing to pay people to resettle in Kërtkë Gdëchy Med.
Kërtkë Gdëchy Med was built using the conventions of Wood Elven durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Kërtkë Gdëchy Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kërtkë Gdëchy Med is buildings are arranged arround a single restrictive baked earthen mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kërtkë Gdëchy Med's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Kërtkë Gdëchy Med's top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Kërtkë Gdëchy Med has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Kërtkë Gdëchy Med suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Kërtkë Gdëchy Med long.
Civic Infrastructure
Kërtkë Gdëchy Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kërtkë Gdëchy Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kërtkë Gdëchy Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kërtkë Gdëchy Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kërtkë Gdëchy Med's parks.
Kërtkë Gdëchy Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kërtkë Gdëchy Med.
Kërtkë Gdëchy Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kërtkë Gdëchy Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kërtkë Gdëchy Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kërtkë Gdëchy Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kërtkë Gdëchy Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kërtkë Gdëchy Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kërtkë Gdëchy Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kërtkë Gdëchy Med's public wards, blessings, and other arcane systems.
Kërtkë Gdëchy Med has an Millitary Academy which trains military officers and specilists.
Kërtkë Gdëchy Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kërtkë Gdëchy Med's grid is powered by a boiler and turbine based power plant.
Kërtkë Gdëchy Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kërtkë Gdëchy Med has a first rate hospital which caters to anyone in need of long term medical care.
Kërtkë Gdëchy Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Kërtkë Gdëchy Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kërtkë Gdëchy Med's natural decorations nor waterways.
Kërtkë Gdëchy Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kërtkë Gdëchy Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kërtkë Gdëchy Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kërtkë Gdëchy Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kërtkë Gdëchy Med's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Kërtkë Gdëchy Med birds speak prophesy.
The Snake, Venomous near Kërtkë Gdëchy Med are known to be more aggressive than normal.
Kërtkë Gdëchy Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Invocation energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 128
Farmers: 201
Farm Laborer: 349
Hunters: 237
Milk Maids: 154
Ranchers: 87
Ranch Hands: 210
Shepherds: 165
Farmland: 266855 m2
Cattle and Similar Creatures: 16595
Poultry: 199146
Swine: 13276
Sheep: 663
Goats: 132
Horses, Mounts, and Beasts of Burden: 6638
Craftsmen
Arms and Toolmakers: 144
Blacksmiths: 161
Bookbinders: 81
Buckle-makers: 90
Cabinetmakers: 147
Candlemakers: 221
Carpenters: 210
Clothmakers: 195
Coach and Harness Makers: 67
Coopers: 161
Copper, Brass, Tin, Zinc, and Lead Workers: 90
Copyists: 65
Cutlers: 55
Fabricworkers: 161
Farrier: 402
Furriers: 43
Glassworkers: 237
Gunsmiths: 139
Harness-Makers: 64
Hatters: 126
Hosiery Workers: 47
Jewelers: 75
Leatherwrights: 165
Locksmiths: 65
Matchstick makers: 105
Musical Instrument Makers: 100
Painters, Structures and Fixtures: 84
Paper Workers: 97
Plasterers: 93
Pursemakers: 107
Roofers: 71
Ropemakers: 65
Rugmakers: 63
Saddlers: 122
Scabbardmakers: 136
Scalemakers: 70
Scientific, Surgical, and Optical Instrument Makers: 43
Sculptors, Structures and Fixtures: 63
Shoemakers: 65
Soap and Tallow Workers: 210
Tailors: 457
Tanners: 82
Upholsterers: 96
Watchmakers: 85
Weavers: 201
Whitesmiths: 55
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 45
Beer-Sellers: 89
Booksellers: 102
Butchers: 170
Chandlers: 165
Chicken Butchers: 172
Entrepreneurs: 69
Fine Clothiers: 170
Fishmongers: 165
Florists: 40
Potion Sellers: 105
Resellers: 276
Spice Merchants: 89
Wine-sellers: 141
Wheelwright: 102
Woodsellers: 63
Service workers
Bakers: 331
Barbers: 308
Coachmen: 92
Cooks: 316
Doctors: 145
Gamekeepers: 107
Grooms: 59
Hairdressers: 237
Healers: 186
Housekeepers: 174
Housemaids: 316
House Stewards: 195
Inns: 64
Laundry maids: 122
Maidservants: 228
Nursery Maids: 120
Pastrycooks: 214
Restaurateur: 301
Tavern Keepers: 255
Specialized Laborer
Ashworkers: 85
Bleachers: 63
Chemical Workers: 37
Coal Heavers: 138
In-Town Couriers: 150
Long Haul Couriers: 150
Dockyard Workers: 144
Gas Workers: 32
Hay Merchants: 54
Leech Collectors: 177
Millers: 147
Miners: 154
Oilmen and Polishers: 97
Postmen: 150
Pure Finder: 87
Skinners: 189
Sugar Refiners: 37
Tosher: 100
Warehousemen: 237
Watercarriers: 136
Watermen, Bargemen, etc.: 195
Skilled Laborers
Accountants: 85
Alchemist: 96
Clerk: 135
Dentists: 67
Educators: 177
Engineers: 97
Gardeners: 67
Mages: 49
Plumbers: 69
Pharmacist: 79
Professors: 29
Scientists: 49
Wizards: 28
Civil Servants
Adventurers: 63
Bankers: 98
Civil Clerks: 170
Civic Iudex: 75
Consultants: 44
Exorcist: 150
Fixers: 77
Kami Clerk: 126
Landlords: 126
Lawyers: 83
Legend Keepers: 116
Militia Officers: 510
Monks, Monastic: 228
Monks, Civic: 207
Historian, Oral: 144
Historian, Textual: 77
Policemen, Sheriffs, etc.: 150
Priests: 301
Rangers: 92
Rat Catchers: 106
Scholars: 108
Spiritualist: 118
Slayers: 36
Storytellers: 260
Military Officers: 237
Cottage Industries
Brewers: 207
Comfort Services: 207
Enchanters: 77
Herbalists: 72
Jaminators: 228
Needleworkers: 228
Potters: 108
Preserve Makers: 174
Quilters: 93
Seamsters: 368
Spinners: 207
Tinker: 70
Weaver: 179
Artists
Actors: 71
Architects: 26
Bards: 105
Costumers: 40
Dancers: 79
Drafters: 42
Engravers: 53
Fine Furniture Carpenters: 32
Glaziers: 69
Inlayers: 60
Musicians: 195
Painters, Art: 34
Playwrights: 68
Sculptors, Art: 59
Wood Carvers: 207
Writers: 245
Produce Industries
Butter Churners: 228
Canners: 207
Cheesmakers: 237
Ice Merchants: 29
Millers: 130
Picklers: 103
Smokers: 81
Stockmakers: 74
Tobacconists: 105
Tallowmakers: 141
25088 of Kërtkë Gdëchy Med's population work within a Foundational Occupation.
1403 work in Agriculture
5681 work as Craftsmen
2008 work as Merchants
3770 work as Service Workers
2559 work as General Laborers
1027 work as Skilled Laborers
3702 work as Civil Servants
2218 work in Cottage Industries
1385 work as Artists
1335 work in Produce Industries
37975 of Kërtkë Gdëchy Med's population do not work in a formal occupation, but do contribute to the local economy. 3319 (5%) are noncontributers.
Points of Interest
Kërtkë Gdëchy Med is known for its unusual rock formations.
POI
History
Kërtkë Gdëchy Med is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.
The the a suit of boiled leather armor of Conjuration, an a suit of boiled leather armor imbued with notable amounts of Conjuration energies was created in Kërtkë Gdëchy Med by in time immemorial, reportedly some time during the early 2nd century.